Some
things to remember in all the systems.. Things to avoid? Remember to always be descriptive the less descriptive you are the harder you make the fight on your opponent. Dodging constantly without tiring is just cheap, avoid it. Though you may put a condition on death, don't put conditions on things before that unless your a villain. If you choose to make your character a villain, (Villain definition: A character made to be an obstacle for hero characters.) Make sure your opponent knows it. If you cant play a villain well people may still ignore you. Remember though, putting a condition on death does not Make your character invincible, when you are defeated in a to the death battle your character should need time to recover, repair and rebuild what was damaged and lost. No 'in fighting' healing, unless both parties agree to it, OR the healer involved has actually taken a healing skill as an advanced stat. (Even then the strength of the healing is dependent on that skill's level.) Don't bother with health, in any measure or percentage when thinking in your head, remember just how much of a beating and any special injuries of note like pierced organs and broken limbs. Your doing well to remember how these affect your characters future actions. Never use a bot, or pre-script more than one fight action in advance. Amour may reduce damage, but unless you factor in how heavy it is to your movements people wont except it absorbing all the damage. Armor may deflect some blows, reduce the damage of others but it has its limits. |
||
Damage types... Every weapon has its unique way of dealing damage, but some have ways more similar than others. Most swords are similar in that you can stab, or slash with them. Spears and lances are often stabbing only weapons while axes and pole axes are often slashing only weapons but with a heavier affect. Blunt is the least lethal in the system though its still very lethal to the people. Blunt is things like beating somebody with your fists, feet or blunt weapon. This normally leads to a long fight with much bruising on both sides. The next step up is piercing slashing and stabbing weapons do piercing damage though stabbing does more than slashing. Slashing has a wider affect on softer targets, cutting large gash's open with little care, however it can be easily deflected by any sort of armor or weapon across its path. Stabbing on the other hand is a straight thrusting maneuver which can punch through weak armor and pierce internal organs. Its much harder to stop, needing to either be parried or knocked away as it advances. Keep both your own and your opponents weapon type in mind when fighting. Another important factor is the weapons weight. A lighter weapon is faster than a heavier weapon but will have a harder time piercing armor and parrying the heavier weapon. a heavier weapon is slower but also provides more strength through momentum and weight to deal more damage. Similar to the armor deal, the bigger and heavier it is the more it does its job but the slower it is. |
||
Do's
and Donts
|