System 1: Turn based descriptive.
This is a system drawn totally from turn based games and giving your opponent a fair go. Its label says it all the fighters take turns writing descriptive posts trying to breach each others defences and score a winning blow. This is the most common system in use where the UC-RP was born and is very fruitless when against power players. (People who RP all-powerful characters.) Like most of the other systems (Speed being the exception.) You should NEVER ever call a hit on your opponent. Example? Sure, you may throw a punch, but you cannot connect it with the jaw. It is up to the defender to describe if and how they get hit. Its always in the defenders hands how the damage is taken, you have to give them ALL the information and hope they make the right choice. Remember not to put more than one attack in a post.

Good points:
Easy to use, over slow connection and even over e-mail RP.
A very descriptive well written fight can be edited into a lovely fight record in nice style.
Turn based is very simple, one attacks then the other.

Bad points:
Turn based is very unrealistic, fighters do not take turns in real life.
When fighting a GodModer/Powergamer Your attacks will just be brushed off because you cannot say if or how your attacks hit.
Slow as heck when your waiting for your opponent to post their move.
Example posts:
Warrior: OOC: Turn based descriptive?
Wizard: OOC: Fine, Bring it ON!
Warrior: OOC: I'll start then.
**Warrior draws his sword slowly, letting light glint off its entire 3 foot blade. He steps towards Wizard bringing the sword around in a heavy, solid slash towards the Wizard's gut.**

Notice how the warrior took time to draw his weapon, Said EXACTLY who he was aiming and and vaguely where he was aiming. What's more he described how much force he was putting into the slash. The Warrior character is now unable to post anything until the wizard reply posts. It is assumed that they were already role-playing in a setting both are familiar with, or it would have been necessary to describe the fighting area.

** Wizard 's eyes open wide as the blade flashes towards him, it takes all his effort clad in such heavy robes to hop back. The blade cuts the robes across his front cutting them almost to his skin.**

The Wizard played a good dodge there, notice that he didn't just say 'dodges' He accounted for the warrior's slash and his own frailty. (Comparatively to the warrior) In the UC system you shouldn't declare a total dodge (That is a complete miss) Unless your a martial artist, or unless your twice as fast as the attacker. Even then its better not to push your luck. But, the wizard has yet to make an attack post and thus its still his turn.

** Wizard glares at the warrior, he spits a chant from his mouth like poison at him and throws a sphere of magic at the fighters body. **

Hmmm, this post isn't so good. The wizard while being descriptive has NOT described his magic enough for the warrior to react properly to it. In fact, the warrior has no idea what the spell is or what it does. A better post would be.

** Wizard glares at the warrior, he spits a chant from his mouth like poison. From his hands, he throws two semi-Ethereal balls of fire at the warrior. **

This is a much better post, It describes the element of the attack, the fact that the attack is Ethereal (Not real fire, but mana fire that can be resisted by will and wont burn the caster.)

** Warrior recovers from the swing and slashes at the first firebolt, cutting it aside while the second smashes against him with the heat of the fire charring his clothes, causing him to stagger in a small shower of embers. **

For the warrior to surpass the firebolts, he would have had to check his advanced sword skill against the wizards magic skill, in this case they're even so he decided to take half the attack while stopping the second half. Because he hasn't attacked it is still his turn.

** Warrior rubs his sooted face with one hand and grits his teeth, charging forward with a keen downward slash at the wizards neck/shoulder area. Using the weight of his sword for that extra speed. **

Because this system works on consent, this attack which could normally be lethal is little more than the fighter trying to kill the wizard quickly before larger spells come into play. It is up to the wizard if he wants the hit to land or miss, though consent can only save a character so far. Id recommend that if your characters intent is killing/capturing the target that you tell them so OOC.

** Wizard ducks against the angle of the swing, going down on one knee the sword sailing over him and biting into the floor. He whips a tag of paper from his robes and tries to slap the curse: 'Ignite' onto the warrior's leg. **
Warrior: OOC:Consider this the warning of Intent, my character means to kill your character.
Wizard: OOC: OK, I don't want my character to die here, and I don't feel like killing you either so I'll think about running.
Warrior: OOC: OK, I will pursue though if able.
Wizard: OOC: I know, I know, just get on with the fight.
** Warrior doesn't notice the paper until its to late, his blood feels like its boiling as the chi in his body ignites around him in ethereal fire. The blinding pain of the heat causes him to drop his sword. and stumble backwards pawing himself wildly. **
Warrior: OOC: I wont be able to attack if you run now. Go ahead.
Wizard: OOC: Thanks ^__^
** Wizard takes this opportunity to flee the area, jogging under the weight of heavy robes. **
** Warrior continues to struggle and roll, until scrapping the paper off. Ending the affect and the pain he just lays there coming to terms with himself before realizing he may still catch the wizard. He struggles to his feet taking up his sword and glares around searching for his foe. **

Officially the fights over, However its just the beginning, both of the fighters live to see another day, gather there strength and prepare to encounter each other again. They may gather allies, take sides etc. Not every fight ends with a kill, nor should it.
Another good point about that post if the fact that the warrior knew what the wizards spell did OOC, and thus when he fulfilled the IC requirement of moving the paper he knew how the effect would end. How? He either stopped to read the Wizards' UC-RP sheet before hand (A wise move before any fight.) And found out what spells the wizard used commonly. (Remember though he used this information OOC, he did not abuse it IC. OOC/IC should never mix. An abusive post would read something like:

** Warrior snatches the paper off as soon as he feels the heat around him. Letting it flutter to the ground. **

In the heat of combat, how would the warrior know that the paper caused this pain, how could he think through the pain to snatch the paper off? How would he even know where the wizard attached it on his bulky cloth armor.
 
     
Turn-based