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UC-RP System Home: UC-RP Sheet
 [ Old user guide: 0.4 ]


Levels and character advancement.
Like all systems there has always been a recommended way to advance characters. Because the majority of users in this system are out of a GM'ed environment though I thought it may be best for me to post up the advancement system here for all to read. Remember the system will only work through trust and OOC honesty. Pumping your character full of fake levels will just get you ignored.
Here's how it works.
Once a week a player may say. 'hmmm I think this character has earned a point.' They speak with other players and find out if their point is valid. Then once its agreed that it is they get a witness and walla they level up from 24 (The starting point number.) To 25! List this as your characters level and now you have another base statistic point to spend. You may save up to 4 Base statistics points as a time in order to purchase a single advanced one. As you may have guessed, your level is equal to the number of points spent on your character. (Base points) Remember that points earned through leveling may not be spent during combat. Only Fate points may be spent during combat or other activities which is what makes them so valuable.
The maximum achieved level for most characters is 30, however if people in the RP agree a villan type character may be put on a higher level to acomidate so many strong hero characters.

Plain energy combat.
When using plain 'Energy' attacks try some simple things to liven the fight up.
All beams have types, Cutting, blunt and explosive.
Like paper, scissors and rock.
Blunt is a beam or shape that will bash through something and propel them away, its blunt bulk means it beats Cutting.
Explosive will explode on impact in an outward propulsion of kinetic force, it beats blunt attacks most of the time this way.
Cutting is designed to cut through things rather than bash or blow them up. It cuts through the explosive force to strike the target beyond it.
To create a stronger attack in energy combat, spend turns, or post charging it up. Spending several attacks to make one large one is the best way to make an attack stronger.
(Be sure to label the charging up posts for people who can detect power and the target to organize a hasty defense or retreat.)


Attack base, and combination powers.
When in doubt remember that your attacks are based on statistics. The formula I'd suggest is the two base statistics combined with the single Advanced power number. This is proven to work out well. Example: If your Str:2 and your Spd: 3 Then you have a total of Five. However if your using an advanced power you get the additional number from that on top. Advanced power points (Single) are worth roughly 5 times basic stat points. This means that trying to defeat an advanced stat with base stats alone is hard.(Imagine trying to dodge bullets as an ordinary person type hard.)
Str+Spd= Physical attack base.
Spd+Dex= Ranged attack base.
Wlp+N-E= Magical attack base.
Str+WlpX5= HitPoints. (Hit-points are a rough example of how much abuse your character can take before TKO.)
When in doubt, use your common sense to determine which category something fits into.
Also remember that often you can use your advanced points to help each other. Like a magic user combining a spell with a sword attack for extra effect. Sometimes this will be the only way to better a stronger opponent.