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UC-RP System Home: UC-RP Sheet
 [ First System Element ]


Roleplaying, for a long time now its been one of my preffered hobbies. It is after all a very fun thing to do when amoung friends. Ive played a lot of systems, seen a lot of complex rules and rules so tight and binding. However the rules were always there for a reason. How outstanding was it to compare character sheets in school with the others in awe of how strong a character could be. Later I realized that character strength is really nothing, without depth in your character's character. So began the UC-RP sheet.

The UC-RP system sheet stated it all. I acknowledge that its not for everybody. (Though I do wish for you to read it.) Who knows, if you dont like it you may be inspired to make a better one. (Some hosted RP's require sheets.) My own creation revised and inspired by other roleplayers. I also ask that you link back to the site when using a sheet.

UC-RP System version 0.4: Multi-universe combat statistics sheet.
0.4 incorperates the limitation feature, to represent having to maintain skill's over time. Also with new sheet creation guidelines for 'Villans' and lower level hero characters.


Lets begin.
An explination first of the system's inner workings. The sheet was first created to protect peoples right to say 'Im stronger than you with this, but in exchange you have strengths elsewhere.' Something I did regularly with many of my RP battles. However, there are people out there who wont accept that. People who need to say that they are stronger than you at everything. (Essentialy to switch god mode on.) The sheet was made to protect against these people. RP combat is meant to be a battle of IC and OOC skill rather than a game of power levels.
Each level on the sheet, grants a single basic stat point... a point to put towards either building up the characters basic stats or saved and put into advanced trainings. (Magic, Chi/Ki techniques.) When people at the same level clash they will each have their own style, both are bonded to the fact that they cant just pull a new and ultimate power out of their pocket etc. Fair play is the key of the system.


To start.
First look at your character, what level would you say it is? -WRONG- The first thing is to look at what your character is all about. A warrior? a mage? a scientist or alchemist? How does your character fight to win battles. Do you weild a sword? a spell or a gun? Perhaps your character is a student of some ancient martial arts technique. Are you strong? Are you fast? Can you play three games of chess against the computer at the same time on hard difficulty and still win? The maximum starting level a character can be is 24, the reccomended start for new characters is actualy 5.