Fate points are the newest concept addition to the rule
system and are still very experimental. All player characters
start with one fate point (Unless pre organized with
a GM.) A Fate point is is one exceptional thing... just
one that is controlled totally by the character's fate.
Once a fate point is spent, its gone. There are so few
ways of retrieving fate points that its easier to just
consider them buried when used. Now onto what you've
been waiting for. How is a fate point used? Its simple
you can spend it once to get something new or stronger.
(Within reason.)
Remember that Fate points can only be used once for
one task. More fate points can be obtained later should
the GM alow it. NPC's and villan type characters do
NOT get fate points. Only Villans whodont intend to
lose should add fate points to their character.
Examples:
Found advantage. (Locating something on a quest which
strengthens a character greatly.)
Surprise advantage. (The point is spent in exchange
for an advance skill of one point. Example: Goku being
a Saiyan and not knowing it. The Advantage being the
potential to go Super Saiyan. Form change ability.)
Des
points.
The Villan boss type characters recieve these instead
of fate points. A des point is lables at the time of
the characters creation. The lable constitues one amazing
thing about the villan that makes it a boss type a boss
type. It could stand for the ability to permanently
destory something of worth such as a city or it could
be an incredable resistance to a certain type of attack.
a Des point may be simply being stronger than any hero
class character that opposes them. Des points may be
spent to counter fate points. (Once a Des point is spent
the villan is considered to lose the connected power/ability.)
(Aka if the Des point was invulerability to a certain
form of magic, then they become vulnerable to it.) The
greater the villans threat the more points should be
allocated. As with all '+X' things this is the decision
of the GM not the player.
Examples:
City destroyer. (Capable of destroying cities rapidly.)
Planet devourer. (Capable of destorying planets rapidly.)
Hidden base. (When spent the base can be 'discovered'
at any time. Hide outs do not count as bases and therefore
do not require this to be hidden.)
Loyal army. (Armed to the teeth.)
Elemental resistance. (Dont go to overboard with this
one.)
Hope destroyer. (May shrug off opposing forces strongest
attacks just to shatter their hope and faith in themselves.)
Fear inspiring. (Characters that oppose you will feel
fear, everything can feel fear.)
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