Water
magic example tree. The flow of water, intangible and over time... reflective and confusing to the eye. Illusion, water woven in spiral spells. The flow of time is like a river. Water magic is in control. Water magic is the control element. Its great for those people that like to have their opponents tethered on a leash until they wear themselves out and can be pushed over than the weaker that normal attack magic. |
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1 Point water magic. |
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Illusion
(Ethereal creation) |
These
are not merely illusions of the mind such as mirage's that taunt men in
the desert. No these are real, solid tangible things... so real that people
can believe it true for the rest of their lives. Illusions have no smell
or taste but smell and taste are often placed on things by the mind anyway.
The caster creates something blue, perfectly blue. This becomes a focus
of a lens and when light shines through the lens it creates an illusion
to the eyes and mind. Anyone trying to break the illusion have to beat
their own willpower. The size and intricacy of an illusion is based on
the casters willpower and the time is based on the caster's natural energy. |
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Energy
leak
(Bless/Curse)
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The
target of this written spell slowly drains of mana as if the thing that
stores mana in their body has punctured or tipped, the mana dissipates
as soon as it leaves their body and as soon as long as the paper remains
on their person they are unable to cast magic. Eventually when their mana
is drained it begins to leak Chi. (Natural life energy) and any other
kinds of energy the body can muster. |
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Dark maze
(Summon
Elemental Spirit) |
Instantly
stretching out from every angle huge chaotic spikes of illusionary crystal,
within the heartbeat everyone on the battlefield is locked in a huge
3 dimensional maze of crystal which plays illusionary tricks on them
drawing from their own fear. The maze has one purpose, to remove the
target from existence and though everybody is trapped often the target
is surrounded the worst. The maze turns allies against each other and
only allows people to see what it wants them to see. (Note this is very
strong for level one magic, but the summoning caster is trapped inside
the maze too and thus suffers like everybody else.) |
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Invisibility
(Bless/Curse) |
A
cloak of illusion enwraps the target making them invisible, all forms
of light including regular energy attacks pass cleanly around them as
if they didn't exist. They still emit smell and sound however its very
difficult to hit them through physical means. The flip-side of this is
they become far less magically resistant. Ethereal creation doing up to
3 times as much damage. |
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2 Point water magic. |
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A
spiraling pressure beam of water shot from the casters hands, summoned
from the deep oceans. (Its salty and makes wounds sting.) The blast is
just as strong as any 2 point blast spell but the main damage is done
by throwing the target into something with the water spiral. |
Spiral fall
(Summon element) |
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Counter
magic is just that, a rapid unraveling of spells or summoning rituals
so that there is no end effect. All mana costs must still be spent but
the mana just fades away in a pretty light show rather than making a concentrated
danger. This spell is the bane of wizards everywhere as there is no way
to counter counter magic. Though it can effectively be used once per battle
each time its used it becomes a battle of willpower between the casters.
The countering caster temporarily reducing their willpower by one for
each additional cast. (Yes counter magic can be countered by a third party.) |
Counter-magic
(Ethereal creation) |
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The
target of this pass by touch enchantment becomes intangible like a spirit.
The upside is immunity to most non-magical physical attacks. The downside
is the inability to breath, eat drink or speak as you cannot influence
anything around you. The spell only lasts for as long as the caster can
will against the targets willpower. Its rare to be fatal due to the limited
use by most magic users. Like invisible it increases the damage taken
from ethereal magic. |
Intangible
(Bless/Curse) |
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3 Point water magic. |
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Teleportation
(Ethereal creation) |
The
caster instantly teleports as fast as light can travel to another location.
Anywhere that they can see or picture in their mind. The Teleportation
cannot be tracked their energy just disappears and reappears elsewhere. |
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Rain
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The
spirit of rain is a spirit or renewal, this is the perfect spell for between
battles as it summons a light refreshing rain that replenishes mana and
heals wounds. This rain however will continue to fall for at least a half
an hour so it makes fighting within it rather pointless. It gently cleanses
away any lingering magic too renewing the area with life. |
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4 Point water magic. |
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The
nearest body of water picks itself up and throws itself over the battlefield
to spectacular effect. Should the nearest body of water be an ocean the
throwing is more a gathering wave from the deep water, miles high and
deep the water causes mass destruction destroying structures and washing
away the debris. |
Tsunami
(Summon
element) |
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