Light
magic example tree. Light magic, commonly thought of as 'Holy' by magic users that believe in the idea of heaven and hell. Without light magic there would be no darkness. In turn the darkness makes the light brighter. For as long as one exist the other exists, Darkness is just better at inspiring fear and Light will always drive darkness away. |
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1 Point light magic. |
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Light bolt
(Ethereal creation) |
A
generated sphere of light magic. It can be used to light dark places or
remove dark magic. When thrown it causes no damage to natural living creatures
however anything drawing power from the darker scale takes heavy damage.
Similar spells include things like 'Holy bolt' and 'Lighting'. Generated
by a simple hand movement alone or combined with summoning words. |
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Cleansing
(Bless/Curse)
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Light
magic as the uncanny ability to remove other elements Bless/Curse spells.
It can be done very simply with not visible spectacular affects to the
untrained eye. However it is not a counter spell, and the target bless/curse
will come into affect before it can be cleansed away. To cleanse the target
it requires the caster to be close enough to touch them. It also has mild
cure-type powers against disease. (Disease is normally resistant to normal
healing spells.) |
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Silent light
(Summon
Elemental Spirit) |
The
silently light is a graceful beautiful phenomena. Like light bolt it does
not damage but it drains and destroys dark elements. When summoned it
appears like fireflies drifting around. Though the effect isn't particularly
bright the area around seems dark. The small 'fireflies' of light drift
around for a while before dimming and vanishing when the summon is over.
Gestures to summon this effect may include soft music, or a noticeable
calm. |
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Seal power
(Bless/Curse) |
Sometimes
a power is abused, sometimes for somebody's own protection they must be
barred from their power. Seal power is the extreme end of light magic
and perhaps the most invasive spell in the tree. It surrounds the target
in a ring of light which slowly fades as it closes in around them. Should
the ring close to completion the target power (Magical or energy only)
is sealed and cannot be used for as long as the spell lasts. (It fades
away over time in relation to the casters skill.) The target however can
resist the spell with their willpower should they be able to overcome
the caster's willpower then the spell is thrown off immediately. |
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2 Point light magic. |
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A
step up from the bolt version, this creates a sphere of light which fires
into a broad beam of white light which can be broadened to engulf a single
target at the cost of strength. Like its predecessor it does no physical
or kinetic damage, it causes no heat it is singularly designed to defeat
creatures of darkness. It it used in a similar way to regular energy blasts. |
Light beam
(Ethereal creation) |
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The
caster draws light energy/mana from everywhere around they can to create
a sphere of near pure light magic. The sphere (Being unbalanced) will
collapse on itself eventually when either a new element is pressed against
it or from time. When the sphere collapses it creates a powerful but ethereal
blast of light which decimates all darkness weaker than the combined force
of the caster's natural energy and any light around. (AKA in a dungeon
it would be casters natural energy alone however in a field during the
day it would be much stronger.) The normal time until explosion
is determined by the casters willpower. |
Light bomb
(Ethereal creation) |
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Aura
within itself does very little. It creates a magic based aura around the
target. However this can have a spectacular affect on beings that know
how to use an aura. Martial artists can draw strength from an aura (Normally
powered by their own Chi.) The extra strength can allow them to increase
their general attack power and thus the strength of their attacks. Aura's
can also ward off other bless/curse spells. To cast, just like cleansing
you need to be able to touch the target. (Note this spell should not work
on mecha.) This spell's duration is depending on both how much is being
drawn from it and the caster's willpower. |
Aura
(Bless/Curse) |
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3 Point light magic. |
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Hope light
(Ethereal creation) |
When
the darkness is strongest the desperate fury of hope must prevail. Light
nova is the most powerful direct spell in the light tree. An expanding
sphere of intangible light is created within the caster, in a matter of
seconds the sphere expands roughly 3 meters out from the caster in every
direction obliterating all darkness-based summons and magic within its
radius. (Including the casters own.) The light is so intense that even
with eyes closed a person may have to turn away. (The caster is free from
this effect, to them the light is seen as white solidarity) Though White
normally only affects darkness this spell is an exception as it has a
habit of blowing all other magical summons away. |
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Healing
(Bless/Curse)
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This
spell uses both the casters natural energy and the targets natural energy
to heal the flesh and bone. Its like an exchange of the persons natural
energy for a far more rapid recovery. The more energy drained the more
rapid the recovery is. The target of this spell must be within touching
distance of the caster. The target can however resist. (Higher willpower
wins.) |
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4 Point light magic. |
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The
lost light is one of the largest light offensive spells. Created through
hand gestures and concentration is drains the caster's mana to the point
that they can feel the pain of overuse and uses that mana as an offering
to attract a major elemental of the type. The most common elemental to
be summoned is a deadly vortex of light and darkness which forms a twirling
spinning spiral of light around the caster that is normally large enough
to cover the whole battlefield. When the summoned elemental arrives it
tears up all active bless/curses and summoned creatures to devour their
mana threads. (Enchantments are made of more solid magic and can survive
this where as temporary magic cannot.) The final effect? This spell can
effectively wipe a battlefield clean of magic and leave an eerie silence
that dampens the ability to detect and use natural power sources. |
Lost
light
(Summon
Elemental Spirit) |
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Light.
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